While various biological, mechanical, or otherwise media-infused creations are able to break from the environment, they are either physically restrained or unable to host solid construction. With the helping hand of the Naval Corps, I have devised methods of assembling and controlling portions of the world as rigid, separated physics objects called Ships.
Reference Spaces
World Space is the playable area where Ships are rendered and interacted with. Any forces or torques applied in World Space are considered global and will affect the Ships regardless of orientation or scale. Any offset is calculated from the Center of Mass in World Space.
Shipyard or Model Space is where the Ships actually exist and are referenced from. Any forces or torques applied in Model Space are considered local and will affect the Ships depending on their orientation and scale. Any offset is calculated from the Center of Mass in Model Space.
Body Space is similar to Model Space but its Center of Mass is always (0, 0, 0).
Forces and Torques
Forces are linear pushes or pulls applied to a Ship at a given position offset from the Center of Mass in a given reference space.
Torques are rotational pushes or pulls applied to a Ship at a given position offset from the Center of Mass in a given reference space.